Fighter rogue build bg3 solo reddit. You could also go 9 ranger / 3 rogue.

Fighter rogue build bg3 solo reddit. There are at least two reasons for that.


Fighter rogue build bg3 solo reddit. The sorcerer, paladin, and summoner were all really powerful. Rage, Reckless atk, Bonus action atk, 5m+ of movement, Extra atk. Gather your party and venture forth! . If you're gonna lose your solo honor run, it's going to be early or you make a mistake late. Powerful Fighter Build for Baldur's Gate 3. Theif rogue 3 ->Champion Fighter 5 (or 6) -> rest into rogue. First, Advantage. 7 Cleric. Guides. You can solo tactician with this build. Gloomstalker Assassin (Hunter/Rogue multi class. OH tavern with hill or cloud giant elixir is terrifying. Phalar lets you get the sneak attacks! With 2 Bonus Actions, your Fighter can now Jump -> attack -> extra attack -> bonus attack while raging. (Great Weapon Master Feat) Champion Fighter lvl 3. How Do You Make Rogue Builds Work? Character Build. Overall, it is a decently tanky build. Action Surge to leverage the initial burst round better. So, they end up with 4 attacks per turn by the end of things. Go 5 gloom then 4 thief to get your extra attack and second feat, then go 2 fighter and finish rogue (or take another fighter level, but the defensive from 5 rogue is nice. Level 7: Rogue. Dexterity – 16. Both ways are totally fine, but I like pushing Fighter first because each level is still pretty impactful. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Not sure if better or not, but I found it really fun and strong. Fighter 1-3 is very solid for archery, surge and champion or battlemaster. More rogue levels for feat, extra sneak attack damage and defensive reaction. Rogue also scales by giving an additional sneak attack die on every odd level. The disadvantage on Ensnaring Strike is actually pretty decent for fights against low STR enemies. Having a summon to distract, jump about and move stuff, and soak up a hit is especially handy when soloing. Race isn't super important. If you really want, get a single Rogue level earlier for Sneak Attack. Open Hand Monk (Tavern brawler feat, 3 levels thief rogue) Throw Berserker Barbarian (Again, Tavern Brawler feat. Fighter's niche is sustained DPR and Paladin leans more towards burst DPR. - Skill support is not mandatory, there's always alternate options/routes at each problem. Command + Band of Scoundrel is amazing and trivializes every fight. Shield dwarf or Githyanki for strength weapons or Elf for range/finesse. Fighter 5/Rogue 7: 1 less ASI , bit less HP, +1d6 Sneak Attack die, and Evasion. The Blender: the *best* build for Astarion. Rogue (Thief) 3-5 / Monk 7-9 is stronger than single classing either. Best background, race, skills, abilities. Here is the best race choice for a Anyways here’s the build outline: Tor, Male Seldarine Drow. Or alternatively jump twice. Stockpile key consumable items and use scrolls and potions to overcome challenges. What I'm looking at so far is definitely Battlemaster. Here are 2 of Mt best attempts at crit builds. You still have 4 levels to go to whatever direction you want to. 1 fighter, 2 bard for more spells and a feat 3 bard if you're an elf - way more spells, a feat, and you don't lose longbow proficiency since it's built into your racial features. Mostly curious whether speccing into Ranger or Rogue would benefit Fighter or if it would be better to take Fighter all the way to 12. In DoS I don't even remember Rogue - it was THAT bad. Reply. I think as a solo class Fighter is probably your best bet, they are good at Rogue/Fighter/Barb. Thief Rogue lvl 3. I bet they did though) 5 Battlemaster Fighter/3Gloom/4 Assassin probably better overall build for pure damage Eldritch Knight progresses as a fighter all the way to 12. The best Ammunition for the Best Baldur’s Gate 3 Ranger Gloom Stalker Build is listed below: Arrow of Ice: Deals weapon damage + 2d4 Cold and creates ice surface for 2 turns in a 2m radius. Arrow of Roaring Thunder: deals weapon damage, knocks back 5 meters if failed strength throw. BG3 High Damage Thief Rogue Build, best race, equipment, skills and abilities. Jack movespeed up with rings, longstrider. Crit Fishing is a little different in BG3 than 5e because of some very specific interactions and the lack of certain class features and feats. As far as damage I find a dexterity fighter has more potential at the cost of min maxing while str fighters are more autopilot and flexible with gear. Best TB Thrower Build Per Level. Class. The bard martial control builds - these are multiclasses of various mixes. 5 gloom 5 thief or assassin and 2 fighter You can essentially play a gloomstalker like a rogue, with extra attacks. Honestly though, most races have something a Fighter would want. Fighter. Level 9+ -> Whatever you prefer :) Final Builds: I'd propose a final build of 6 Gloom / 4 Assassin / 2 Fighter -if our level 6 feature is neat (not sure if BG3 added something. Tons of good greatsword builds. 4. You get triple attack. The rogue cheese that everyone and their grandmother copies from the streamers is far from the best monk build. However, the assassin kind of floundered. Class: 5 Gloom Stalker + 3 Rogue + 4 Fighter Race: Wood Elf grants Stealth Prof Feats: +2 DEX and Sharpshooter (+1 DEX bonus from a quest in act 1 = 20 DEX) Gloom Stalker: Lv2: Fighting Style +2 ATK roll with ranged weapons. Using your bare fists instead of weapons. Overall act 2 is easier compared to act 1. Rogues only get one attack per turn, even at lvl 20, but fighters get extra attacks at lvl 5, 11, and 20. 1. - Being able to provide above average damage. In BG3, dex saves are a thing, its often the difference between losing a turn or two or even dying. But even with a less exploitative stealth system I still think a ranged stealth build would be good. There are at least two reasons for that. Review my Build. MOD. 5), and 1 AC. Adding a level of fighter for a fighting style could be nice as well. TB barb thrower minthara. Multiclass: Yes it's viable, even strong, but you take rogue for the lv3 class features, not the sneak attack dice. One level in draconic sorcerer gets you free mage armor, shield spell, and four cantrips. Fights end at round one or before they even start. Fighter 12 or Wizard 12 are the best "pure class" builds, imo. Uncanny dodge is decent and multi-attack defense has its moments, as well as the ample resistances ranger can get, but none of them come close to barbarian resistance, or the druid's multiple health bars, its actually innately a bit tankier than battlemaster fighter though which is nice. Astarion is dropping 30-40 every hit and hitting six times a turn I might change tav to assassin, or drop rogue and have fighter. Doable, but boring in my opinion (eldritch blast, repeat, etc). Crit crit crits galore at the start of fights. Idea is you are a dual wield fighter, this means at level 3 you are attacking 3 times with the two bonus actions. Running almost same build but sorc 9-10 doesn't do much, only 2 more sorcery points. These are more “archetypes” than actual builds, because there are so many variations of these that are nearly as dominant. If you go Ranger, you want to go either Hunter or Gloomstalker. To me Hunter/Thief or GS/Assassin are the natural pairings. Rogues' unique class feature is the Sneak Attack, which This gives 8 skills with proficiency, with 6 of those having expertise. But ultimately, I think the Rogue 6/Bard 6, 2 rogue/10 bard, and the 4 rogue/8 bard to be the better versions of the build, at least for leveling up. The Half-Orc’s innate abilities, including enhanced critical damage, resilience, and intimidation. Fighters get action surge but rangers get the collosus slayer and hunters mark to help increase damage. Not relying only on RNG with good AC. Light is most offensive build for solo. 🏹 Race: Dro w. Keep in mind, Half-Elf is different than Elf, mainly in the Shield A good mix of fun and cheese, that also happens to be good in a lot of non-combat related stuff, is an almost pure Rogue Deep Gnome Thief. Light orb/reverb shart. 11 levels of fighter with 1 level dip of fighter. You could go 6 bard->4 thief->2 fighter for Feb 19, 2024 · The Best Ability Score for multiclass Rogue Build is 16 Dexterity, 16 Constitution, and 14 Wisdom. This lets you start the combat with two attacks, but it doesn't count as an extra attack. Fighter 2: Action Surge means a turn where you can get 9 attacks once per short rest! I'm theory crafting a build for a first turn burst bow character. (Level 5 Fighter/Ranger, Level 3 Rogue). BG3 is the third main game in the Baldur's Gate series. In particular, light cleric/divination wizard, Beast Master Ranger and But if you're starting at level 1 and you want to play those builds, just go in that order. 6 Shadow monk/3 Gloomstalker/3 Assassin - Can make a potent ninja assassin that can murder things with their alpha strike. Even more so on melee builds. Reply reply. Fighters have a lot of good breaking points. Fighter til 2 > Defence Fighting Style at 1 > Action Surge at 2 Thief til 5 > Uncanny Dodge at 5 There's nothing of value after Gloomstalker 5 once you get your Extra Attack. Half Orcs get that "you thought I was dead" racial feature by getting 1hp when dropped to 0hp. Tavern brawler monks are strong but can get a little boring to me. Gives you Warding Flare and pretty nice spells like Shield of Faith and Sanctuary. Probably the easiest to run solo, too. First let's talk about a few things we need for crit Fishing. Second Wind is nice too. The Duergar Dwarf Enlarge Spell and Invisibility, aiding in damage and defensive capabilities. There is bard10 / fighter2, bard 10 / 1 fighter / 1 wizard You'll want some combination of fighter, rogue and ranger. Use every exploit, leave nothing on the table. The issue with Thief Rogue is you should never, ever give out more universal Bonus Actions--the DMG specifically tells you this--so the result is the Thief has really, really good DPR especially with how high enemy AC can get in BG3. IMO a solo honour mode run is not about stomping every encounter, it's about surviving. Fighter will be an easier path, at least initially. Straight up Champion Fighter - two fighting styles, four feats and 3 attacks plus action surge combined with improved crit. Here is the current plan. There are 2 peices of gear specifically Personally I’d go 3 fighter for crit sub class and action surge, 5 Gloomstalker Ranger for extra attack, spell slots, dreadstalker benefits, etc, 4 thief rogue for bonus action and feat. Currently level 8, he is 3 rogue (thief) for the extra bonus action, 3 bard (swords) for the extra shot using slashing flourish and fighting style, 2 fighter for the action surge and fighting style, and wielding dual hand crossbows. Bounty Hunter. Arcane Trickster does the same with rogue. 5 gloomstalker/5 thief/2 fighter, dual Xbow build. And next kill of Mirkul i can't handle (especially having no haste scroll and health potions). Below is the best ability score for a multiclass Rogue in Baldur’s Gate 3: Strength – 10. I compare both variants in detail at the bottom of the guide. In Pillars of Eternity Rogue was the same melee fighter, but extremely squishy also - very bad experience. The skill is not used much but it's ok. Can fulfill the roles for a front line damage, Party face and very high end rogue all at once. But unless you find those and use them, then the above all applies. If you don't want to bother spending 100g respeccing for that and value the ASI/Feat more than the Fighter levels earlier on, go ahead and push Rogue to 4 first. I have had success with 12 levels of fighter battlemaster, and with a different character 5 levels of gloomstalker ranger with 7 levels of thief rogue. It may even be optimal in many cases to forgo finesse weapons to get better weapon damage than just 2d6 1 to 2 times a round. :) And, of course, there's flexibility. I plan on doing 5-7 levels in thief rogue, 1-2 in fighter, and the 3-5 in Old One warlock. •. The gloom stalker range multiclassed with varying amounts of rogue and fighter. You can easily solo all honor bosses with a Bard 10/Fighter 2. Shadow monk specifically for RP and wisdom. InceVelus. 1 level of Light Domain is pretty neat for a skirmisher rogue. [deleted] Pick pocket hardly works as intended and you will get caught majority of times reducing reputation. But killing general took me like 4 hours to find a proper strategy. This would let you make 4 attacks per turn at level 8 between action and bonus action. Background: Sage. This is the only front-loaded Ranger subclass, which makes it a lot more flexible. 5. Thinking of doing a 5/7 Multiclass with more levels of rogue, but can’t decide between fighter or ranger for the other class. Rogue. My plan is to dual wield scimitars or rapiers, using the Thief subclass to get an extra bonus action, and the Fighter's first level to gain the Two Weapon Fighting style so I can apply my dex bonus to my offhand attack. And ability scrore increase gives +1 to hit, +1 to damage, and +1 to AC. Short swords with the ASI should be better than the feat with Rapiers because it has all the benefits plus the +1 to hit, unless Im missing something. 11 Eldritch Knight/1 War cleric Throwing build. The build levels fluently and comes "online" early. Played act 1 and most of act 2 like a breathe, till the final bosses of Act 2 as solo tactician rogue lvl8. I think dual wielding daggers is so One level in cleric gets you med (or heavy) armor and shields, guidance (best cantrip in the game), healing word and/or bless, plus channel divinity. Let me know what you think. There's generally two builds: GS 6 / Thief 4 / Fighter 2. You can make some interesting builds with it, but normally a 2-handed fighting style with a good Greatsword normally ends to be the best, but I also enjoyed my Dual Wielding build with multiclass into Rogue Thief for 3 levels, but if you want to powergame, just go all the way 1-12 into Fighter Battlemaster, grab the Feats Great Weapon Master Powerful Rogue Build for Baldur's Gate 3. The essence of this build lies in maintaining control over the battlefield while ensuring a balance of damage with ranged capabilities and survivability. Ranger beyond 5 gets a few unnecessary spell slots (hunter's mark is full day concentration in BG3) and some mediocre abilities unless you're planning to monoclass. There's Paladin Warlock or Bard or Sorcerer, Tiger Heart Barbarian Fighter bleed build, Sneak Attack Rogue Fighter, Barbarian Monk, Fighter War Cleric (4 BG3 is the third main game in the Baldur's Gate series. That said, for Bard probably 6 sword, 4 Hunter, 1 rogue, 1 warlock. What value! Fighter 1: Archery Fighting Style improves accuracy, which is helpful to offset Sharpshooter. Getting strength elixirs is VERY easy from Ethel at the grove. 515k4. Added level 1 nature cleric at level1, 3 profs, guidance, surprising amount of [CLERIC] interactions, really helps early game with speak to animals and heavy/shield proficiency. Half elf or tiefling. I like 5 lvls Barb, 3 levels Thief, 4 levels fighter) Draconic Bloodline Sorcerer. Gather your party and venture forth! Sword Bard 7 / Rogue 3 / Fighter 2 is fucking bonkers strong. Escape from fights must be an option at every point. You want to get these 5 levels first to get the Extra Attack ASAP. Build Help. RyanoftheDay. Barb/Rogue "Thiefzerker" is a stronger thrower than 11 Fighter in Honor mode, including during leveling. 11 levels into Rogue means you have the highest modifier on your sneak attack and you get reliable r/BaldursGate3. Step 1: take 4 levels of thief for dual bonus actions and the savage attacker (roll damage for all attacks twice and use either result) feat. It depends on what you want. In DoS2 Rogue was the same melee fighter, a bit improved - still used Warfare skills mostly, coz they are OP. Save for lvl 7, 9 and 10, which don’t bring too much to the table, all the other levels you gain good stuff. With the titan bow, so the strength modifiers go on each one. Gather your party and venture forth! Only difference between Rogue/Fighter 4 is you get 1 more max HP from Fighter. So I was recently testing out a few builds, an elemental sorcerer, a righteous paladin, a druid sommoner, and an assassin. I’m considering a dark urge gloomstalker / assassin solo run. The other is that being at range is safer and makes it easier to get surprise. The rogue's sneak attack damage increases in damage every few levels. 8/4 Fighterdin (8 Vengeance Paladin, 4 Eldritch Knight Fighter) Pros: Extra Attack and Blade Pact stacking makes it even crazier. A second gets action surge. Your sneak attack scales all the way, while you get access to a bunch of utility magic rogue wouldn’t otherwise get. Tough optional encounters should be avoided whenever possible. [deleted] Wanted some advice on this build. So the feat lets you go up to 1d8, which averages 1 extra damage per attack (4. Likewise, taking too many Paladin levels cuts off Fighter from getting its third attack at level 11. As well as Cleric 1, Bard 10, and Rogue 1 which would be the optimal end game version of this build. Feels perfectly made for dark urge in his looks & mannerisms during cutscenes and dialogue. Both get extra attack at level 5. Class: Thief Rogue 5/ Swords Bard 7 (instrument: flute) Weapons: dual-wielding. Combining them is an honorable attempt to achieve both, but ultimately ends up being worse off for it. In BG3, I'm playing a drow half-elf. Bard 6: Extra Attack effectively gives 2 extra attacks with this build. Rescuing Aylin makes Ketheric Thorn fight extremely easy. Ranger 1. 3. EasyLee. There’s been some changes going into 1. Larian's homebrewing and itemization has made Monk's ki economy much better, Monk has very weak features past level 7, and gaining a second bonus action is bonkers for it. Great Weapon Fighter. Rogue (assassin subclass) Ranger (Bounty hunter, wasteland wanderer: poison) Ranger (two-weapon fighting) Ranger (Subclass: Gloom-stalker) Ranger (feat: Athlete, where i'll place 1 point into dexterity and also gain 50% jump distance) Ranger (extra attack) And at this point either go full rogue or fighter for a couple of levels to Alternatively: oathbreaker pal 7, bladelock 5, gets 3 attacks scaling off charisma stacked with smite damage. And at 5th level 1 wizard for scroll scribing. Best monk build: lvl 1-6 Monk, lvl 7-11 Swords bard, lvl 12 Wizard. It also is good at every level, tankier than most classes, does good and consistent damage. There's an argument to be made for drow, but is more fitting for a sneaky serial killer-isque dark urge path. Feb 22, 2024 · Race. But can still be decent after the first 2 turns. Step 0: respect at withers to get rid of all your odd-numbered ability scores (should be done with every character as soon as you can, really). Every martial build is the best build that utilizes Duergar, except maybe Monk. Suggest Hunter 11, 1 rogue for final build though if you can trigger sneak attack. Now that said Rogue is not unplayable levels of bad, it's just not good at combat at base. So would multi-classing benefit it? Mar 26, 2024 · The best race choice for a Battlemaster Fighter build in Baldur’s Gate 3, is the Half-Orc or Duergar Dwarf. 34. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. For solo runs, I like to frontload as much power into the build as possible. I’m also considering trying this build with a half-orc for the triple crit bonus though) Background: Criminal Class Spread Options: 5 Fighter, 3 Rogue, 4 Ranger 5 Ranger, 3 Rogue, 4 Fighter (Best IMO) Subclass Choices: Rogue: Thief for the extra bonus action. So I decided to have some fun my last playthrough and decided to try to solo every Act 3 boss in honor mode using different variations of Fighter build and to a bit of surprise all of them managed to get the job done with zero issues . Any Fighter is the clear winner from level 11 forward with Improved Extra Attack, but before level 11 Here's how the build works: 8 Levels in Monk(Way of the Open Fist), 3 Levels in Rogue(Thief),Tavern Brawler and STR at 22 - That gives you 2 Attacks + 3 Bonus Actions. With 2 attacks being unarmed, and 3 flurry of blows(x2 hits) that's 8 instances of 21-40 DMG giving you a wopping 168-320 DMG per turn. There are high damage melee variants. Extra attack doesn’t stack, so a Fighter 5 / Ranger 5 isn’t attacking thrice. Battle master. A Fighter 11, however, is, because he gets the Extra Attack x2 class feature. BAWAHOG. Two fighting styles for either dual-wield option. Thief gets another bonus action, but normally the sneak attack gets wasted on a Fighter. One is sharpshooter plus archery, since that combo is strong. 5 barb, 5 rogue, 2 fighter. Lv3: Extra initiative, some mov speed and an extra I'd propose a final build of 8 Shadow Monk / 4 Thief Rogue - This will get us a total of 3 ASI/Feats and Evasion/Still Mind from the monk. My recommendation: do both. What are your solo builds? I’ve done a few. Go for Bard 10 first, take Haste + Command if solo. Get 1 lvl in fighter so i can get the two weapon fighting style so i can dual wield daggers. If you dual wield crossbows and go with Sharpshooter talent you will have on turn 1 of combat: Star combat with Hunter’s Mark bonus action I'm doing a high DPS ranged build with astarion, with my goal being to nova with as many attacks as possible. Bonus action dash, 2 bonus actions, Resistance to fall dmg. Start 17wis,16dex,15con at level 4 get tb +1 con. Gather your party and venture forth! Durge honour mode entering end game at lvl 12. Mar 8, 2024 · The Best Baldur's Gate 3 Warlock build relies on the Great Old One for powers that turn the tide of a fight while empowering Eldritch Blast. So you get all of the benefits of Rogue while also doing above Fighter levels of damage. Therefore, you can use the Extra Attack from the Swords Bard (unlocked at level 6) and shoot two more times (all this with a single action). Rogue, as I said before, gains very little These features make Deep Gnome the best “rogue-style” race in my opinion. Soloed all honor mode end game bosses with a Fighter mono class. Feb 27, 2024 · Ammunition. But a high level wizard is pretty great late game with level 6 spells and a spellbook that lets you The end goal of this build is to reach 5 Berserker Barbarian / 4 Thief Rogue / 3 Fighter; the Fighter subclass will either be EK or Champion depending on your chosen weapon. Swords bard/thief/fighter tav. Strongest Builds in Baldur's Gate 3 - A 5e Optimiser's Perspective. You get 4 feats. Second wind, Defence (+1 AC), Action surge, Crits on 19 & 20s. The first three allow to make 4 attacks per turn, to really pump up the damage. Levels 1-3 rogue (thief) Levels 4-8 barbarian (I went bear heart) Levels 9-11 fighter (champion) Level 12 - rogue. Greetings, fellow adventurers! I've been working on a character build that brings together the enigmatic Drow race with a captivating blend of Fighter and Warlock classes. Ranger is very frontloaded while fighter has something good at basically every level. (Max strength barbarian duh) TLDR: This game is great, there are a ton of really cool builds that I can't wait to try out, with a bunch of different playstyles, all of which seem incredible. 6. Hunter is simple and effective, gloomstalker is the king of sneaking builds and goes great with rogue. Start as a Rogue, multiclass at level 2 into Fighter for Two Weapon Fighting and a nice heal on bonus action, then dump the remaining 10 levels into Rogue. only real gear im thinking is the bhaalist light armor (for aura of murder ADMIN MOD. I think thief is self-explanatory so i wont focus so much there. Other options can solo, but will just be more challenging. Its not worth it going sub class thief. I'm thinking of making a 3 rogue (assassin)/ 6 fighter (champion)/ 3 barb (berserker), with my 2 feats from champion fighter being asi increase to dex 19 (20 with hags hair) and savage attacker, fighting proficiency two weapon fighting. That is, if you want just those two classes. If you want extra attack AND uncanny dodge there's only two other options, in comparison with 6/6 what changes between them is: Fighter 7/Rogue 5: More HP and Martial Archtype feature, lose expertise on 6th. With the resistance to fall dmg and 2 bonus Even tho it was OP, it was not "rogue". You get limited selection of spells on top of it. The second version of the build is Tiger Barb 6/ Thief Rogue 4 / Fighter 2 This is the Illithid powers fully optimized build and the reason you get the thief points is so you can open the fight with Bonus action Rage> Bonus action Black Hole> Cleave> Cleave > action surge > cleave > cleave like the Lorroakan fight in this video : Wood Elf is also great for everyone because more movement speed is always good. some of my other favorites are: 6 shadow monk/4 thief/2 fighter, shadowstep/cloak of shadows ninja type build. Character Build. Act 3 you have insane upgrades so you can do any build at this point. Gather your party and venture forth! Sword bard 6/Fighter 6 Ranger 5 (Hunter or Gloomstalker)/Rogue 4 (Thief or Assassin)/Fighter 3 (Champion). One level in fighter gets you con prof, heavy armor, shield, and a fighting style. Risky checks should be avoided outside of the very early game. Your priority should to visit Shar cult to use Mirror of Loss for additional +2 str where you will have 24 str permanent. The build was 7 levels of assassin rogue and 5 levels of gloom ranger. I go 5 Hunter, 3 rogues, 4 fighter) These have been the most OP builds I have 6 Fighter, 3 Rogue (Thief), 3 Barbarian (Berserker). Baldur's Gate 3 has been out for a few months now and there is still a fair amount of discourse on which Tavern Brawler Thrower build is better- the Eldritch Knight or the Berserker+Thief. GS 5 / Assassin 3 / Champion 4. Top 5 Builds Currently in BG3. You could also go 9 ranger / 3 rogue. Wood Half-Elf is the best racial choice for a solo Sorcerer build because you gain shield proficiency and the highest movement speed in all of Baldur’s Gate 3 races. OH tavern ast. Berserker Barbarian lvl 6. I didn't solo them, but the boss was usually dead in turn 1 after only my Bard did his move. Additionally, the Half-Elf race gains access to Darkvision, Fey Ancestry, and other weapon proficencies. Beast Tamer. Class Features: Sneak attack, uncanny dodge, fast hands (extra bonus action), second-story work (reduced fall damage), song of rest, cunning action, two-weapon fighting, flourishes. This will give you a blend of high offensive potential, with great hit points. BG3 Fighter Battle Master high damage build. Jan 3, 2024 · BG3 Best Honor Mode Builds. Apr 1, 2024 · The best race choice for a solo Fighter build in Baldur’s Gate 3, is the Half-Orc or Duergar. 2 fighter, 1 rogue for action surge and a feat 2 fighter, 1 bard for action surge and more spells - personally I think this is the strongest option for non-elves. My take on the best solo tactician requires: - Being tough to resist few round of focus fire. 5 average vs 3. 0 which sounds like it functions better making it more balanced. BG3 has magic items out the ass that can improve any class so just looking at base features does not fully tell the whole story. An optimized melee dual wield character requires (1) two-weapon fighting style, (2) fast hands for extra bonus action (Rogue Thief subclass, level 3), (3) extra attack (ideally), and (4) hunter's mark (optional). Level 8: Rogue -> Assassin. ago. Carry a bow for opening from stealth, then go into melee. Radiating Orbs + Spirit Guardian Cleric: Stack up Radiating Orbs damage/debuffs using Luminous Armour/Luminous Gloves/Callous Glow Share. Fighter on the other hand is just about attacking more. I recommend durge specifically for the deathstalker mantle. This lets you colossal damage proc too. [deleted] • 4 mo. In BG3 Rogue is what it should be. Extra attack, TWF fighting style, action surge, bonus bonus action Start with 15 in both Dex and Con and put racial bonuses in both, if you’re willing to make the deal with the Hag to get +1 in any stat you could have a capped Dex and the Dual wielded feat, if you’re content with short swords ignore the feat and You want 16 Dex and 16 con to start. Use Action Surge from a dip in Fighter Trying to decide on some build ideas but am still relatively new to the DnD landscape. • 8 mo. Sorc to get shield as a reaction and the ability to fly for high ground access. Race-wise, I absolutely love the standard white dragonborn look. That leaves you with 10 levels of rogue which still nets you 3 feats and great sneak attack dice. Use dual hand crossbows, or a heavy crossbow for a bit more range. Two BAs for either dual-wield option. You have Laezel in your party shes a fighter and big part of main story. vn jr ys ab fj ep uf yb nu qu